A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
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Seepage from the wounds of a warrior deity, sealed in an arcanist's orb following a campaign of vicious slaughter.
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A powerful staff imbued with the strength of giants.
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Movement speed bonuses from multiple pairs of boots do not stack.
A pair of tough-skinned boots that change to meet the demands of the wearer.
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A garnet rod constructed from the essence of a fire demon.
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An enchanted blade that allows the user to cut straight into the enemy's soul.
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A spiteful blade inadvertently possessed by the soul of its incautious creator.
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A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer.
An old bottle that survived the ages, the contents placed inside become enchanted.
An impressive kit of trigger enhancements born in an aging assassin's idle mind.
The fabled dagger used by the fastest assassin ever to walk the lands.
You grow stronger just by holding it.
A deceptively swift blade imbued with resonant magic.
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The axe of a fallen gnome, it allows you to effectively maneuver the forest.
Forage to survive on the battlefield.
An unnerving stone unearthed beneath the Fields of Endless Carnage.
The stolen cape of a master illusionist.
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One may hide visage, but never volume.
Movement speed bonuses from multiple pairs of boots do not stack.
Magi equipped with these boots are valued in battle.
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Imbues the wielder with a ghostly presence, allowing them to evade physical damage.
Advancements in stacking efficiency have made wards easier to carry than ever.
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Movement speed bonuses from multiple pairs of boots do not stack.
While they increase the longevity of the wearer, this boot is not particularly reliable.
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The charlatan wizard Myrddin's only true contribution to the arcane arts.
A small token imbued with the fortune of the fae in recognition of an intriguing display of mortal kindness.
A form of half-sentient plant, often cultivated by apprentice wizards.
A perfectly formed amethyst that nourishes body and mind when held.
Polished with the incantation of his final breath, the gift of a dying mage to his sickly son.
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A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
The ring of a cunning court mage who imprisoned a cadre of enemies to serve as his personal mana reserve.
Movement speed bonuses from multiple pairs of boots do not stack.
Boots that allow the wearer to travel between the ether.
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An axe made of reflective materials that causes confusion amongst enemy ranks.
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Thor's magical hammer, made for him by the dwarves Brok and Eitri.
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A mystical orb containing the essence of life.
Doubles its bonuses after minute 25.
A circlet with faint whispers echoing about it.
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The scepter of a wizard with demigod-like powers.
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Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to line the owner's pockets.
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Yasha and Kaya when paired together share a natural resonance.
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The blade of a fallen king, it allows you to move unseen and strike from the shadows.
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At the core of spellcraft are spectrums only the very gifted can sense.
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Bonuses from multiple Wind Laces do not stack.
Hasten to battle on wind-touched heels.
Increases both non-primary attributes.
An astounding plate of ever-replenishing, fortifying fruit.
A mysterious scepter passed down through the ages, its disruptive winds can be used for good or evil.
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The gleaming weapon of a tarnished knight haunted by his duties to an unworthy king.
Allows you to manipulate others, for good or evil.
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With origins known only to a single wizard, fragments of this impossible crystal are nearly as coveted as the renowned scepter itself.