The lost blade of the Commander of the Abyss, this edge cuts into an enemy's soul.
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The bearer of this mighty axe gains the ability to cut down swaths of enemies at once.
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Movement speed bonuses from multiple pairs of boots do not stack.
A pair of tough-skinned boots that change to meet the demands of the wearer.
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A mystical orb containing the essence of life.
An axe made of reflective materials that causes confusion amongst enemy ranks.
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Envenoms your veapon with the venom of a venomous viper.
A very fine cloak that plays host to an overly-protective living flame.
The scepter of a wizard with demigod-like powers.
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Movement speed bonuses from multiple pairs of boots do not stack.
Winged boots that grant omnipresence.
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Forged by a secret order in The Third Age of Praxa'cia to fell the False King.
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A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
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A powerful staff imbued with the strength of giants.
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Bindings forged by impossible means to leash an ancient evil.
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An old bottle that survived the ages, the contents placed inside become enchanted.
A mysterious scepter passed down through the ages, its disruptive winds can be used for good or evil.
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Movement speed bonuses from multiple pairs of boots do not stack.
Magi equipped with these boots are valued in battle.
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Polished with the incantation of his final breath, the gift of a dying mage to his sickly son.
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Advancements in stacking efficiency have made wards easier to carry than ever.
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A weightless charm created by an enchanter with a powerful scorn for brute force.
Said to have belonged to a goddess, today it retains much of its former power.
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A massive axe capable of tearing whole mountains down.
A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies.
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Doubles its bonuses after minute 25.
The bracer is a common choice to toughen up defenses and increase longevity.
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Movement speed bonuses from multiple pairs of boots do not stack.
Fleet footwear, increasing movement.
A powerful artifact of mysterious origin, it creates barriers against magical forces.
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The stolen cape of a master illusionist.
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A beautiful sapphire mantle worn by generations of queens.
A garnet rod constructed from the essence of a fire demon.
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Doubles its bonuses after minute 25.
A circlet with faint whispers echoing about it.
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A hammer forged for the gods themselves, Maelstrom allows its user to harness the power of lightning.
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Sange and Yasha, when attuned by the moonlight and used together, become a very powerful combination.
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The sigil blade of the legendary Brother Yhols of Gausra, stripped from its scabbard on the day of his controversial excommunication.
The fabled dagger used by the fastest assassin ever to walk the lands.
The jewel at its center still reflects a pale image of its creator.
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A powerful shield that defends its wielder from even the most vicious of attacks.
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The headwear of corrupt magi.
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Thick metal plates that protect the entire upper body. Avoid dropping on feet.
An enchanted blade that allows the user to cut straight into the enemy's soul.
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The bittersweet flavors of Jidi Isle are irresistible to amphibians.
Even simple items of elven make seem imbued with inexplicable efficacy.
One may hide visage, but never volume.
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An ingot of chaos suspended in wizard's ether, housed within an arcanist's orb.
A perfectly formed amethyst that nourishes body and mind when held.
The charlatan wizard Myrddin's only true contribution to the arcane arts.
You grow stronger just by holding it.
With origins known only to a single wizard, fragments of this impossible crystal are nearly as coveted as the renowned scepter itself.