The scepter of a wizard with demigod-like powers.
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An old bottle that survived the ages, the contents placed inside become enchanted.
A flickering blade of a ghastly nature, it is capable of dealing damage in both magical and physical planes.
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The fabled dagger used by the fastest assassin ever to walk the lands.
Movement speed bonuses from multiple pairs of boots do not stack.
Winged boots that grant omnipresence.
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Polished with the incantation of his final breath, the gift of a dying mage to his sickly son.
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An evergreen amulet of druidic origins.
The jewel at its center still reflects a pale image of its creator.
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The stolen cape of a master illusionist.
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Movement speed bonuses from multiple pairs of boots do not stack.
While they increase the longevity of the wearer, this boot is not particularly reliable.
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The charlatan wizard Myrddin's only true contribution to the arcane arts.
An elegant circlet designed for human princesses.
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
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The ring of the fallen Warlord Aquila continues to support armies in battle.
A razor-sharp coat of mail, it is the choice of selfless martyrs in combat.
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Movement speed bonuses from multiple pairs of boots do not stack.
Fleet footwear, increasing movement.
A shiny ring found beneath a fat halfling's corpse.
Preserved heart of an extinct monster, it bolsters the bearer's fortitude.
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A powerful artifact of mysterious origin, it creates barriers against magical forces.
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A glimmering ring that defends its bearer.
Movement speed bonuses from multiple pairs of boots do not stack.
Magi equipped with these boots are valued in battle.
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A prized relic long thought lost forever in a failed crusade.
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Bonuses from multiple Wind Laces do not stack.
Hasten to battle on wind-touched heels.
One may hide visage, but never volume.
Extremely rare artifact, guarded by the azure dragons.
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Movement speed bonuses from multiple pairs of boots do not stack.
A pair of tough-skinned boots that change to meet the demands of the wearer.
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An axe made of reflective materials that causes confusion amongst enemy ranks.
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A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies.
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An impressive kit of trigger enhancements born in an aging assassin's idle mind.
A hammer forged for the gods themselves, Maelstrom allows its user to harness the power of lightning.
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A powerful staff imbued with the strength of giants.
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The forward charge of the wyvern host grants no quarter.
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An underground arcanist's update of a back-alley classic.
A powerful shield that defends its wielder from even the most vicious of attacks.
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Movement speed bonuses from multiple pairs of boots do not stack.
Boots that allow the wearer to travel between the ether.
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The axe of a fallen gnome, it allows you to effectively maneuver the forest.
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
A band that bears effigy of the dark goddess Eloshar's unsleeping eye.
Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to line the owner's pockets.
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Bindings forged by impossible means to leash an ancient evil.
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A staff of magical powers passed down from the eldest mages.
A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer.
Even simple items of elven make seem imbued with inexplicable efficacy.
Forage to survive on the battlefield.
A form of plant originally grown in the garden of a fearful king.
Once the favored lash of an infamous broker of pit fighters and other live trade.
Advancements in stacking efficiency have made wards easier to carry than ever.
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Clear water that enhances the ability to meditate.
A weightless charm created by an enchanter with a powerful scorn for brute force.
With origins known only to a single wizard, fragments of this impossible crystal are nearly as coveted as the renowned scepter itself.